A B C D E G I L M N P R S T U V X Y

A

address() - Method in class L3D.L3D_UDP
Return the actual socket's local address, or null if the address correspond to any local address.
address - Static variable in class L3D.Streaming
 
addVoxel(double, double, double, int) - Static method in class L3D.L3D
 
allCores - Static variable in class L3D.Spark
 
availableCores - Static variable in class L3D.Spark
 

B

background(int) - Static method in class L3D.L3D
 
blue(int) - Static method in class L3D.Streaming
 
broadcast(boolean) - Method in class L3D.L3D_UDP
Enables or disables the ability of the current process to send broadcast messages.
BUFFER_SIZE - Static variable in class L3D.L3D_UDP
The default socket buffer length in bytes.

C

center - Static variable in class L3D.L3D
 
close() - Method in class L3D.L3D_UDP
Close the actuel datagram socket and all associate resources.
color(int, int, int) - Static method in class L3D.L3D
 
colorByte(int) - Static method in class L3D.Streaming
 
colorMap(float, float, float) - Static method in class L3D.L3D
 
cube - Static variable in class L3D.L3D
 
cube - Variable in class L3D.Text
 

D

disableDrawing() - Method in class L3D.L3D
 
disablePoseCube() - Method in class L3D.L3D
 
dispose() - Method in class L3D.L3D_UDP
Close the socket.
done - Variable in class L3D.Text
 
draw() - Method in class L3D.L3D
 

E

enableDrawing() - Method in class L3D.L3D
 
enableMulticastStreaming() - Static method in class L3D.L3D
 
enableMulticastStreaming(int) - Static method in class L3D.L3D
 
enablePoseCube() - Method in class L3D.L3D
 

G

getAddress(String) - Static method in class L3D.Spark
 
getBuffer() - Method in class L3D.L3D_UDP
Return the actual socket buffer length
getTimeToLive() - Method in class L3D.L3D_UDP
Return the "Time to Live" value or -1 if an error occurred (or if the current socket is not a multicast socket).
getVoxel(PVector) - Static method in class L3D.L3D
 
getVoxel(int, int, int) - Static method in class L3D.L3D
 
green(int) - Static method in class L3D.Streaming
 

I

isBroadcast() - Method in class L3D.L3D_UDP
Returns whether the opened socket send broadcast message socket or not.
isClosed() - Method in class L3D.L3D_UDP
Returns whether the current socket is closed or not.
isJoined() - Method in class L3D.L3D_UDP
Returns whether the multicast socket is joined to a group address.
isListening() - Method in class L3D.L3D_UDP
Returns whether the socket wait for incoming data or not.
isLoopback() - Method in class L3D.L3D_UDP
Returns whether the multicast socket loopback mode is enable or not.
isMulticast() - Method in class L3D.L3D_UDP
Returns whether the opened datagram socket is a multicast socket or not.

L

L3D - package L3D
 
L3D - Class in L3D
This is a template class and can be used to start a new processing library or tool.
L3D(PApplet) - Constructor for class L3D.L3D
This is the simplest constructor for the cube -- it's only used for local simulation of the cube In order to stream data to the cube, call the other constructor, L3D(this, "yourSparkAccessToken)
L3D(PApplet, int) - Constructor for class L3D.L3D
 
L3D(PApplet, String) - Constructor for class L3D.L3D
This constructor sets up the computer to stream the data it's displaying to a cube on your local network.
L3D(PApplet, String, String, int) - Constructor for class L3D.L3D
This constructor uses your spark/cubetube username and password to get an existing access token from your account, and then streams to your core named
L3D(PApplet, String, String, String) - Constructor for class L3D.L3D
This constructor uses your spark/cubetube username and password to get an existing access token from your account, and then streams to your core named
L3D(PApplet, String, String) - Constructor for class L3D.L3D
This constructor sets up the computer to stream the data it's displaying to a cube on your local network.
L3D_UDP - Class in L3D
Create and manage unicast, broadcast or multicast socket to send and receive datagram packets over the network.
L3D_UDP(Object) - Constructor for class L3D.L3D_UDP
Create a new datagram socket and binds it to an available port and every address on the local host machine.
L3D_UDP(Object, int) - Constructor for class L3D.L3D_UDP
Create a new datagram socket and binds it to the specified port on the local host machine.
L3D_UDP(Object, int, String) - Constructor for class L3D.L3D_UDP
Create a new datagram socket and binds it to the specified port on the specified local address or multicast group address.
line(PVector, PVector, int) - Static method in class L3D.L3D
 
listen(boolean) - Method in class L3D.L3D_UDP
Start/stop waiting constantly for incoming data.
listen(int) - Method in class L3D.L3D_UDP
Set the socket reception timeout and wait one time for incoming data.
listen() - Method in class L3D.L3D_UDP
Wait for incoming data, and call the appropriate handlers each time a message is received.
loadFile(File) - Method in class L3D.L3D
 
log(boolean) - Method in class L3D.L3D_UDP
Enable or disable output process log.
loopback(boolean) - Method in class L3D.L3D_UDP
Enable or disable the multicast socket loopback mode.
looping - Variable in class L3D.Text
 

M

manualUpdate - Static variable in class L3D.L3D
 
marquis(String, float, int) - Method in class L3D.L3D
Marches a text marquis across the sides and front of the cube
marquis(String, float, int) - Method in class L3D.Text
 
mouseEvent(MouseEvent) - Method in class L3D.L3D
 

N

name - Static variable in class L3D.Spark
 

P

port() - Method in class L3D.L3D_UDP
Return the actual socket's local port, or -1 if the socket is closed.
pose - Variable in class L3D.L3D
 
poseCube() - Method in class L3D.L3D
 

R

readAll(Reader) - Static method in class L3D.Spark
 
readJsonArrayFromUrl(String) - Static method in class L3D.Spark
 
readJsonArrayFromUrl(String, String, String) - Static method in class L3D.Spark
 
readJsonFromUrl(String) - Static method in class L3D.Spark
 
red(int) - Static method in class L3D.Streaming
 
run() - Method in class L3D.L3D_UDP
Wait for incoming datagram packets.

S

saveFile() - Method in class L3D.L3D
 
saveFile(boolean) - Method in class L3D.L3D
 
scale - Static variable in class L3D.L3D
 
scrollSpinningText(String, PVector, int) - Method in class L3D.L3D
This will a text message across the zPlane of the initialPosition message, with the letters rotating along their y axes For more elaborate letter rotations, check out the Text.showChar function
scrollSpinningText(String, PVector, int) - Method in class L3D.Text
 
scrollText(String, PVector, int) - Method in class L3D.L3D
This will a text message across the zPlane of the initialPosition message.
scrollText(String, PVector, int) - Method in class L3D.Text
 
send(String) - Method in class L3D.L3D_UDP
Send message to the current socket.
send(byte[]) - Method in class L3D.L3D_UDP
Send data to the current socket.
send(String, String) - Method in class L3D.L3D_UDP
Send message to the requested IP address, to the current socket port.
send(byte[], String) - Method in class L3D.L3D_UDP
Send data to the requested IP address, to the current socket port.
send(String, String, int) - Method in class L3D.L3D_UDP
Send message to the requested IP address and port.
send(byte[], String, int) - Method in class L3D.L3D_UDP
Send data to the requested IP address and port.
sendData(String, byte[]) - Static method in class L3D.Streaming
 
serializeCube(int[][][]) - Static method in class L3D.Streaming
 
setAutomaticStreaming() - Static method in class L3D.L3D
 
setBuffer(int) - Method in class L3D.L3D_UDP
Set the maximum size of the packet that can be sent or receive on the current socket.
setManualStreaming() - Static method in class L3D.L3D
 
setPort(int) - Static method in class L3D.Streaming
 
setReceiveHandler(String) - Method in class L3D.L3D_UDP
Register the target's receive handler.
setTimeoutHandler(String) - Method in class L3D.L3D_UDP
Register the target's timeout handler.
setTimeToLive(int) - Method in class L3D.L3D_UDP
Control the life-time of a datagram in the network for multicast packets in order to indicates the scope of the multicasts (ie how far the packet will travel).
setVoxel(int, int, int, int) - Static method in class L3D.L3D
 
setVoxel(double, double, double, int) - Static method in class L3D.L3D
 
setVoxel(int, int, int, int, int, int) - Static method in class L3D.L3D
 
setVoxel(PVector, int) - Static method in class L3D.L3D
 
setVoxel(PVector, int, int, int) - Static method in class L3D.L3D
 
showChar(char, PVector, int) - Method in class L3D.Text
 
showChar(char, PVector, PVector, int) - Method in class L3D.Text
 
showChar(char, PVector, PVector, PVector, int) - Method in class L3D.Text
 
showMarquisChar(char, int, int) - Method in class L3D.Text
 
side - Static variable in class L3D.L3D
 
size - Static variable in class L3D.L3D
 
spark - Static variable in class L3D.L3D
 
Spark - Class in L3D
 
Spark(String) - Constructor for class L3D.Spark
 
Spark(String, String) - Constructor for class L3D.Spark
 
sphere(PVector, float, int) - Static method in class L3D.L3D
 
stream - Static variable in class L3D.L3D
 
Streaming - Class in L3D
 
Streaming() - Constructor for class L3D.Streaming
 
Streaming(int) - Constructor for class L3D.Streaming
 
Streaming(String) - Constructor for class L3D.Streaming
 
Streaming(int, String) - Constructor for class L3D.Streaming
 
streamToCore(String) - Static method in class L3D.L3D
 
streamToCore(int, String) - Static method in class L3D.L3D
 

T

text - Static variable in class L3D.L3D
 
Text - Class in L3D
 
Text(L3D) - Constructor for class L3D.Text
 
Text(String) - Constructor for class L3D.Text
 
text - Variable in class L3D.Text
 

U

udp - Static variable in class L3D.Streaming
 
update() - Static method in class L3D.L3D
 

V

VERSION - Static variable in class L3D.L3D
 
version() - Static method in class L3D.L3D
return the version of the library.

X

xAngle - Static variable in class L3D.L3D
 

Y

yAngle - Static variable in class L3D.L3D
 

A B C D E G I L M N P R S T U V X Y

Processing library L3D by Alex Hornstein. (c) 2015